Archive for the 'kamichu' Category

Omo on Kamichu

Monday, June 18th, 2007

I was reading what Omo wrote about Kamichu, and thought, “man, this is long-witted”. I was impatient to know what he actually liked about the show. My own relationship with Kamichu is overshadowed by the quest to find an anime as great as Azumanga; the lofty promise of Kamichu’s early episodes; the disappointment and the failure to reach the summit. I rooted for Yurie Hitotsubashi, I really did. If not for Manami Amamiya, I’d still be wondering if it were even possible, or must every series fall short.

The money quote is in the very end:

And perhaps “arthouse” is the right qualifier for Kamichu. It hasn’t transcended below the ceiling of common, everyday sensibilities in the way how Azumanga Daioh (or better yet, Yotsuba&) was able to translate its strange worldview in a way we all understand. It paints a picture of adolescence that is wrapped and coated by its slice-of-life tension (ie. not much) and all that ZOMG-She-Is-God nonsense that is a little bit “out there” to say the least. But for those of us who can see beyond that, Kamichu is a masterful reprise of a childhood to remember and the fun people had growing up. It’s just too bad most people are hung up with the details, like myself, to go far enough and see Kamichu for what it is.

Personally, I think that the perfidy of the promising story being suspended because the creators had no clue where to take it is no small detail. I have a nasty suspicion that desire for milking was present as well, considering the unusual number of DVD-only episodes. Not that I’d want to argue with Michael about this. He had his say, and so did I. Only I’m a bit sad that he was unable to persuade me to break out my expensive R2 DVDs and give Kamichu another chance.

BigN on Kamichu

Sunday, June 24th, 2007

TheBigN resurfaced today with a summary for Kamichu. It’s quite long and attempts to build some interesting comparisons, to which I don’t have anything to add. But I’d like to pick on this:

And while off sometimes, you couldn’t really have major complaints about the animation, art, and music.

Actually, I totally can. Animation was bad in a number of sequences. I have a few screenshots from the Christmas episode where it looks like concept art inked with a bucket fill tool. He says “sometimes”, but I think the low quality spots were in fact rather common. And even when high-line-count and properly inked, it still failed sometimes (real “sometimes” now though). For example, in the transfer episode, the welcome back sequence was outsourced to someone who blew the art. Not only the welcoming party didn’t adhere to the standard, the art was simply ugly. The instances of excellent art and animation happened, but overall, Kamichu is an uneven work.

Kamichu vs Aria

Thursday, December 4th, 2008

I’ve been on a rewach spree recently — mostly lying in my bag and hugging the iPod Video, so the pre-encoded[1] old favourites constituted the bulk of my diet: Stellvia 25 26, Ai yori Aoshi 01 02, Kamichu 05 12 and so on. Stellvia is as exciting as ever[2], and Aoi is as lovely as ever. But I think I see Kamichu in a somewhat better light after seeing Aria. The betrayal of viewer’s expectations was probably unintentional, and skethy animation[3] is not bad when the screen is small (I have serious problems with the perpetual fogginess in Aria too). I’m pretty sure the lovers of Aria and Kamichu would appreciate the bulk of Windy Tales too.

Okusan, shopkeeper was right

Only a small request

Juvenile prank? Apple from the tree…

The bunny approves saving the humanity

What is in the guitar case?

We never even learned her name

[1] As an aside, Apple really sucks. Every normal player, even a contemporary of my ancient iPod Video, such as Cowon D2, plays normal .avi without transcoding. I would’ve never bought the blasted thing, but the mind rays of Steve Jobs made my family to get it as a present, and now I am stuck with it until it dies.

[2] The strange thing is, in theory it should not be so exciting, since, unlike its twin series Vandread, the opposing force is only a depersonalized natural phenomena, which is not malicous. Still, the triumph of the humanity is personal for everyone involved.

[3] Note that the movement was good. It’s just the lack of material (see the unfilled kerchiefs and dissolving lens frames). Also, for some irrational reason it peeves me how Ben-ten rises behind an obscuring figure. How much have they saved by resorting to such petty trick?


Wednesday, March 18th, 2009

I was wondering why there are 108 Sekirei(s). I asked Ana-sempai, and she said it had something to do with a Buddhist belief; there are 108 sins or other.

Sekirei is not the only place where 108 pops up. For example, Yurie Hitotsubashi ranks 108 during her temporary transfer. I could swear I saw 108 elsewhere, quite recently even, but now I cannot remember.

Google suggests that Suikoden, a game for DS, has 108 playable characters. It’s not an anime, however.

UPDATE: Omo reminds about Shikabane-hime, who, as I now recall, had to kill 108 corpses (don’t ask, I have no idea what that means; something like Soul Eater with a bare ass, presumably).

David Mankins sent a link to a page with some of the things linked to the number 108, e.g. “There are said to be 108 earthly desires in mortals”, etc.

DiGiKerot speculates that Sekirei may actually be hinted by Suikoden or at least its Chinese parent, 108 Stars of Destiny.

Steven Den Beste also found 108 in Negima, where someone gets “108 Carnal Boys”.

Washi on Kamichu

Thursday, June 3rd, 2010


Thus is the magic of Kamichu!; a series that could have easily been forgettable and mediocre was immortalized by the impressive production efforts from new animation studio, Brains Base! I think this scene is a great example of that; it’s a mundane moment given life and character well beyond the usual TV-anime standards. More than that, it’s just a great example of animation full stop.

Regretfuly, I have to disagree at least about the big picture. While the production efforts were indeed impressive for newcomers, they fell short of the existing standard in many places (the Mikofrog was especially bad). But the worst about Kamichu can’t be captured in screencaps, because it was in its patchwork storytelling a-la Berserker Base.

In the end, I rewatched ep.12 a few times (the transfer for the convention), each time being ticked off by the off-model, stout characters in the ending welcome. Forgettable? Hardly. Cannot forget such a failure to meet the expectations that Kamichu‘s own ep.1 set.