Archive for the 'game' Category

The 3rd Idol

Monday, July 13th, 2009

As Zepy himself observed the revelation of Ritsuko’s cousin being a trap comes on the heels of the 16-year-old idol mother. That’s two out of three. At this point I expect that Eri Mizutani has a certain controversy built into her as well, we just don’t know the specifics yet. She’s a former hikki, but that doesn’t seem sufficient alongside Ryo. I will be disappointed if she doesn’t moonlight as an assassin for hire, or something else more outrageous than merely being a reformed hikki.

UPDATE: DiGiKerot reminds me (with a comic!) that “hikikomoris are often associated with traits that are, perhaps, considered more deviant aspects of our hobby.” Right-o.

IM@S DS Poster

Tuesday, November 10th, 2009

Received an odd present in the mail today: a poster of the notorious trap and his aunt {update: cousin actually}.

Apparently it’s a centerfold from “Dengeki Maoh” vol 11 (November 2009).

Merry Idol Christmas DS

Friday, December 25th, 2009

My wife presented me with IM@S DS for Christmas.

The gaming Borg has never come so close.

UPDATE: Saved by my lack of Japanese, apparently. This game is exhausting.

The big search for Idolmaster videos

Saturday, February 27th, 2010

I poked around the Internet search engines and sharing sites a bit, but had to give up. Only found a couple of interesting raws, but not specifically what I was looking for (e.g. “relations” by Chihaya etc.). The only thing I learned was that the game apparently does 720p.

A more personal approach was more productive. I managed to get in touch with the gentleman who arranged the showings at LCAD and I obtained a preliminary agreement to get his videos through a direct contact at El Paso Anime Con. It’s a longer drive than LCAD, but then the chance to taste the free air of Texas is a good perk.

Tokimeki Memorial for PSP

Saturday, March 6th, 2010

Since I am an owner of a PSP now (a beaten-up hand-me-down from my daughter), I search for PSP-based VNs periodically. The catch was thin, and there aren’t many games that interest me. I know that Sakura Taizen and IM@S SP had VN content, which is not quite there. Also, I learned that Idea Factory habitually publishes for PSP. Unfortunately, its Will o’ Wisp and Hiiro no Kakera seem a bit vampir-y, and I am not fond of it. The last item to attract my interest was a Toradora tie-in. Come to think of it, I should probably learn about it now that it was out for a while (e.g. what the plot is, how good the writing is). But I don’t know whom to ask, and this is where not being plugged into the Gaming Borg hurts me.

Symptomatically, I learned about Tokimeki Memorial 4 by accident, while flipping idly through a January 2010 issue of Dengeki-Maoh. The only concern that stops me from buying it is the recent trend in novelty tricks, such as real time play. Since I cannot dedicate the time, this is a deal-breaker for me. And the blurb at Play-Asia says, in part: “Plan your weekly schedule, spend some time levelling up and spend your Sundays with the girls.” How am I to know if this is safe?

P.S. Another important question – do I need a guide to make progress in the game? I made an extensive use of walk-throughs for Hourglass.

Idolm@ster SP got reprints

Saturday, March 20th, 2010

The way games and DVDs go out of circulation is a sore spot for many, I’m sure. But, fans pooling their money is a wonderful force of good. Purely by accident I noticed that Idolmaster SP received a reprint for all of Wandering Star, Perfect Sun, Missing Moon.

The Gaming Borg

Sunday, March 28th, 2010

I honestly thought I would somehow escape, but that was before Nanoha. I do not want anymore.

Working on that Ami true end (there is one, right?).

P.S. Ordered Missing Moon. I think I like the adult girls more.

Toradora Portable and the pencil

Saturday, April 3rd, 2010

Initially I hoped to type everything into the progress file, but it turned out to be necessary to backtrack and rearrange parts of it, and I tend to introduce mistakes when I do it with cut-paste. So, the infamous pencil is getting a good workout.

One worrying aspect of the game is how it provides no less than sixty save slots. If designers thought that it needed that many to reduce backtracking… despite providing an easy way to skip the tedium (R button)… then I may be in big trouble.

Update: Progress files have a page now.

Author in Wonderland of VN

Tuesday, April 20th, 2010

I am not done with Toradora Portable (TDP), but I have some notes to share. They may contain spoilers, hopefully inoffensive.

TDP is readily available (for now) from retailers like Play-Asia. It is a UMD game for Sony PSP, with all the upsides of convenience balanced with the downsides of a proprietary platform (for example, there is no way to take screenshots, which is just a total garbage policy by Sony).

VN weenies often complain about anime adaptations (F/SN fans are among the most vocal). Naturally, crossing the barrier of media requires changes. TDP is uniquely situated by being a derivative in the other direction, and by very closely tied to anime: not just in plot, but also in employing the same cast. I fully approve how the material was handled in the transition.

My pluralism may be helped by the observation that for a supposed cheap tie-in, TDP is really quite amazing. Notice that I am not a complete VN virgin: I dabbed by playing Hourglass of Summer and Starlight. I am no judge of writing, and I can see technical problems in TDP, but I liked it from the start, and the Ami path completely won me over.

Thus far I saw various ends for Taiga, Ami, Sumire, and… Yuri-sensei. The latter is actually a gag end: you get Yuri end where other VN would’ve had a Bad End. Fail to capture items or navigate dialogs and you are railroaded to it. I did not pursue Taiga end specifically, and received an ok Taiga end by failing Sumire end. Speaking of which, Sumire end has a major path all to itself, with the end that made me cringe at how contrieved it was, as the writers had to reconcile the anime premise with putting Ryuuji into the picture somehow. Fortunately, the main branch and especially Ami washed it away decisively. Ami’s True End is just about perfect. It builds up well, it’s a little bittersweet, yet hopeful; I would say the story is adult-like. In terms of anime it’s close to how Honey and Clover handles it. The dialogue is scintillating to my weaboo ear.

The sound is obviously helped by Toradora’s stellar cast, especially Eri Kitamura. I think she shined in the game more for various reasons. For example, Ami actually has a trimodal personality. Two are well-known: Ami-chan and Ami-hime. But there is also The Real Ami, which is not well outlined in the anime. The final gym shed scene may be it, if I recall, but even so no blogger even took a note. In the game though, it is an explicit part of the text, and Eri Kitamura had to capture it. Good job, I say.

Not all parts of the production were so good. In particular, it’s possible — very easy in fact — for the player to hit story fragments in varying order, but in a couple of places the dialog is not adjusted for that, making a complete hash of the proceedings. In other parts the dialog changes, and in yet other ones writers are careful with expressions. For instance, you may run into Taiga and find that she’s bleeding; the subsequent dialog is careful not to deal with the reasons why. The alternative is to talk to someone who explains what happened. All of that is an equivalent of SHAFT’s lack of animation: the creators saved on dialog variants.

By the way, not sure if it’s a downside, but TDP has no sex of any kind. Actually, not even a kiss (at paths that I followed). On the other hand creators relish in bikinis, even including corresponding filler. Just as in the anime, boys are nipple-less at the pool. It is really dumb, but not a fault of TDP itself, more like Japan’s.

The accessibility to Anglophones is an issue that does not loom large in my mind anymore. My wife once watched me play TDP and I interpreted the lines for her (it was not a real synchronous translation because the playback stops after every two sentences). I was surprised how much I was able to interpret that way. Still, I missed quite a bit as well. Fortunately the game is fully voiced (including Ryuuji’s lines, although excluding choice selections), so I was able to look kanji up phonetically in my electronic dictionary. I don’t know if it is likely for TDP to receive a translation (either official or unofficial), because I do not know anything about the gaming market. Honestly, I even have no idea if Toradora anime by NISA is likely to be a success, what to say about the game.

One last thing I liked about TDP is that it’s a real VN. I did not have to suffer through some retarded combat sequences, and the closest the game came to a puzzle was what I call a “mood dialog”, when the player selected from a set of 18 questions for protagonist to ask his interlocutor. I watched how Ana-sempai played Lux-Pain and the combat in it was, not to put too fine a point to it, garbage. Why even include it?! TDP did not and it is great.

I just wish there was a Linux port.

UPDATE: More at Meenuvia, including the final boss.

Sumire Kanou in TDP

Friday, April 23rd, 2010

With the banner post on TDP out of the way, there are some matters to discuss in detail (do not look if you are concerned about spoilers). The biggest of them is Sumire.

Although everything in the coverage of Toradora at Ani-nouto was supposed to be about Ami, Sumire loomed large in my mind, albeit silently. IIRC she was only mentioned in the field guide and the post about space- and career-related plot issues. Sumire was portrayed as a rather sympathetic character, one I find quite admirable. She was clear-headed and charismatic. A bit unsubtle, yes, but that was human. Kitamura shared my admiration, although one of the advantages of advanced age is that I can admire Sumire without necessarily desiring to get into her panties. In the end, Sumire being a side character, her role, and thus screen time, were limited.

In TDP, Sumire is developed with a significant depth (on the Planetarium path), even getting her own ending. Unfortunately, I cannot say I like the direction creators took with her. We knew that she was domineering in the office, but now we know she is the same at home. In fact, she may be a big reason why her younger sister Sakura is obviously neurotic. She is also no stranger to cruel pranks that we came to expect from Ami, such as pushing Ryuuji down as a joke.

In a way, anime flirted with the concept of the other side of Sumire in ep.16. Her decision to fight Taiga was explicitly explained — in public — by pent-up frustrations and a mood swing. But of course the circumstances were extraordinary, so that snap was easy to forgive her. The game, however, makes it a point to run with the wide model that includes less admirable personality traits. It is a pity, in my view.

Just to make it worse, Ami received a sympathetic treatment in TDP despite being the usual bitch most of the time. Oh well. Different media, different canons.