Archive for the 'ren-ai' Category

Hinano takes on Rocket

Wednesday, April 9th, 2008

In reality, Hinano does not appear to know about Rocket, inconceivable as it may sound. So, any competition between her new project and Starlight is just my imagination, but whatever. Once she gets the ball rolling, the competition is going to come to exist objectively.

Her designs look very good indeed. If only she found a way to get rid of that hideous computer sheen, nothing would be left to desire. Interestingly enough, the murderously cute Sixten’s fanart for Starlight does not have that “silk effect”, yet it obviously was shaded on a computer. What is his secret?

Author-tan

Sunday, June 1st, 2008

I saw it, but I’m doing something important right now, so I cannot play. I only unpacked it and gave it a quick check while one of reboots triggered a filesystem check.

Woops, an overlap. Also, using “затвори хлебало” would be much classier, IMHO. I’m not a big fan of pointless obscenities (although, Author-chan may be).

UPDATE: The intermission was quite funny, I laughed out loud. I did not get all references, unfortunately.

I did ok on the first test (285), blew the second (110), and managed to pass the final (1110) with the help of many reloads. I understood what was going on when I shot the baby dango. After that it was a matter of peppering the targets. For some reason, finding the spot on Impz was next to impossible.

UPDATE: Icy says the samurai smelling of sunflowers refers to Samurai Champloo (I only saw a random episode of it). I think I’ve got the rest.

Omo on The Weaboo City Chronicles

Tuesday, August 5th, 2008

I swore to ignore the topic when I saw Hinano’s announcement, but who can ignore this endorsement:

In all seriousness, in a small and tidy package Hinano and her crew has put together a very solid and thoughtful story that both paints a new look to the various things she ranted about on her blog. At the same time she did a great job expressing her online voice (and… probably some offline voice too) in the different characterizations and personalities in the game. The whole thing may be a little contrived but it felt very natural, almost to a degree of innocence.

What are you doing to me, Jeff?

BTW, the game works on Linux.

Tokimeki Memorial for PSP

Saturday, March 6th, 2010

Since I am an owner of a PSP now (a beaten-up hand-me-down from my daughter), I search for PSP-based VNs periodically. The catch was thin, and there aren’t many games that interest me. I know that Sakura Taizen and IM@S SP had VN content, which is not quite there. Also, I learned that Idea Factory habitually publishes for PSP. Unfortunately, its Will o’ Wisp and Hiiro no Kakera seem a bit vampir-y, and I am not fond of it. The last item to attract my interest was a Toradora tie-in. Come to think of it, I should probably learn about it now that it was out for a while (e.g. what the plot is, how good the writing is). But I don’t know whom to ask, and this is where not being plugged into the Gaming Borg hurts me.

Symptomatically, I learned about Tokimeki Memorial 4 by accident, while flipping idly through a January 2010 issue of Dengeki-Maoh. The only concern that stops me from buying it is the recent trend in novelty tricks, such as real time play. Since I cannot dedicate the time, this is a deal-breaker for me. And the blurb at Play-Asia says, in part: “Plan your weekly schedule, spend some time levelling up and spend your Sundays with the girls.” How am I to know if this is safe?

P.S. Another important question – do I need a guide to make progress in the game? I made an extensive use of walk-throughs for Hourglass.

Author in Wonderland of VN

Tuesday, April 20th, 2010

I am not done with Toradora Portable (TDP), but I have some notes to share. They may contain spoilers, hopefully inoffensive.

TDP is readily available (for now) from retailers like Play-Asia. It is a UMD game for Sony PSP, with all the upsides of convenience balanced with the downsides of a proprietary platform (for example, there is no way to take screenshots, which is just a total garbage policy by Sony).

VN weenies often complain about anime adaptations (F/SN fans are among the most vocal). Naturally, crossing the barrier of media requires changes. TDP is uniquely situated by being a derivative in the other direction, and by very closely tied to anime: not just in plot, but also in employing the same cast. I fully approve how the material was handled in the transition.

My pluralism may be helped by the observation that for a supposed cheap tie-in, TDP is really quite amazing. Notice that I am not a complete VN virgin: I dabbed by playing Hourglass of Summer and Starlight. I am no judge of writing, and I can see technical problems in TDP, but I liked it from the start, and the Ami path completely won me over.

Thus far I saw various ends for Taiga, Ami, Sumire, and… Yuri-sensei. The latter is actually a gag end: you get Yuri end where other VN would’ve had a Bad End. Fail to capture items or navigate dialogs and you are railroaded to it. I did not pursue Taiga end specifically, and received an ok Taiga end by failing Sumire end. Speaking of which, Sumire end has a major path all to itself, with the end that made me cringe at how contrieved it was, as the writers had to reconcile the anime premise with putting Ryuuji into the picture somehow. Fortunately, the main branch and especially Ami washed it away decisively. Ami’s True End is just about perfect. It builds up well, it’s a little bittersweet, yet hopeful; I would say the story is adult-like. In terms of anime it’s close to how Honey and Clover handles it. The dialogue is scintillating to my weaboo ear.

The sound is obviously helped by Toradora’s stellar cast, especially Eri Kitamura. I think she shined in the game more for various reasons. For example, Ami actually has a trimodal personality. Two are well-known: Ami-chan and Ami-hime. But there is also The Real Ami, which is not well outlined in the anime. The final gym shed scene may be it, if I recall, but even so no blogger even took a note. In the game though, it is an explicit part of the text, and Eri Kitamura had to capture it. Good job, I say.

Not all parts of the production were so good. In particular, it’s possible — very easy in fact — for the player to hit story fragments in varying order, but in a couple of places the dialog is not adjusted for that, making a complete hash of the proceedings. In other parts the dialog changes, and in yet other ones writers are careful with expressions. For instance, you may run into Taiga and find that she’s bleeding; the subsequent dialog is careful not to deal with the reasons why. The alternative is to talk to someone who explains what happened. All of that is an equivalent of SHAFT’s lack of animation: the creators saved on dialog variants.

By the way, not sure if it’s a downside, but TDP has no sex of any kind. Actually, not even a kiss (at paths that I followed). On the other hand creators relish in bikinis, even including corresponding filler. Just as in the anime, boys are nipple-less at the pool. It is really dumb, but not a fault of TDP itself, more like Japan’s.

The accessibility to Anglophones is an issue that does not loom large in my mind anymore. My wife once watched me play TDP and I interpreted the lines for her (it was not a real synchronous translation because the playback stops after every two sentences). I was surprised how much I was able to interpret that way. Still, I missed quite a bit as well. Fortunately the game is fully voiced (including Ryuuji’s lines, although excluding choice selections), so I was able to look kanji up phonetically in my electronic dictionary. I don’t know if it is likely for TDP to receive a translation (either official or unofficial), because I do not know anything about the gaming market. Honestly, I even have no idea if Toradora anime by NISA is likely to be a success, what to say about the game.

One last thing I liked about TDP is that it’s a real VN. I did not have to suffer through some retarded combat sequences, and the closest the game came to a puzzle was what I call a “mood dialog”, when the player selected from a set of 18 questions for protagonist to ask his interlocutor. I watched how Ana-sempai played Lux-Pain and the combat in it was, not to put too fine a point to it, garbage. Why even include it?! TDP did not and it is great.

I just wish there was a Linux port.

UPDATE: More at Meenuvia, including the final boss.

Contrarians unite

Sunday, August 15th, 2010

Choux’s reverse psychology made me download the Lolikit’s game. Native for Linux!

Just so we are clear: I’ll never Katawa Shoujo. Never.

Choux’s screen

Thursday, December 23rd, 2010

In before an avalanche of spoiling screencaps, one observation:

Today, I have come across an epiphany: one of the reasons that I read a lot of VNs is because my computer can’t play HD anime. Now, I have a new computer which allows me to watch 1080p videos on a glorious 55 inch flatscreen, and suddenly I don’t have the urge to even glance at Da capo anymore.

Actually, just one:

Almost makes me give the silly movie a chance.

First pass of Haganai Portable

Saturday, March 17th, 2012

Finished an introductory pass through Haganai P, received the default end (”sisters battle”).

Overal impression is mostly positive. Story is not terribly dramatic, at least on the path that I hit, but it’s all right.

The plot graph is branchy like hell. I dread restaring and taking it seriously. The difficult part is that effect of selections is entirely unobvious. There’s no Inko to give you a seed. Also, on the map there’s an issue of combinatorics: it does matter whom to talk to first, whom to talk to next. Getting ends of this game is going to be much more laborous.

Unfortunately for those with weak Japanese, there is a lot of reading, despite the voiced protagonist. It comes in as “narration”, or Kodaka talking to himself. Toradora P did not have anything like it. Even more unfortunate is that the post-ending hints are given by Tomo-chan, who is not voiced. Brush your kanji and grammar.

One technical detail: for some reason, there is no battery indicator in the pause screen.

UPDATE: At Meenuvia: Yozora and Sena (separate endings), Yukimura and “IF”, Rika finale (the best end).