TDP Path 1

Play 1A: Taiga 75 pts end + boken
Play 1B: Sumire decent end

by Pete Zaitcev

 

DAY 12/28

Game opens in the hospital
talk Taiga

DAY 12/30

 * clean 3/3 spots/swipes
   ++ Left, floor – found nothing
   ++ Middle (inko’s cage?) — Ryuuji remembers Inko’s name
   ++ Right, TV ふえふえワカメ
 * dialog choice: go out / go to kitchen
   ~~ go out (bad idea — because bypasses kitchen)
   ++ go to kitchen to clean
 * clean 3/2 spots/swipes
  ~~ Left Microwave – nothing
  ++ Middle Cupboard – pan
  ++ Right Sink — cup
go outside

 examine Sakura and Kouta

 * clean 3/1 (used to be 3/2)

   — left empty can  (take this is 3/2)

   ++ middle -> 5% ticket

   — right – PET bottle

 talk Yuri

 talk Haruta + Noto

 * clean (riverbank) 3/1

   — Left

   — Middle – bottle

   ++ right – empty bento

running into Kitamura

 * dialog choice: pool cleaning / seitokai / 撮影会

 — Pool – worst selection

 ++ Seitokai (– best recall later)

 — 撮影会 (= photography meeting – leads to helping clean council room? Sakura+Kouta again)

talk Ami

  talking to Taiga, taiga pulls us away to Jonny’s, we meet Minorin

 * このまま残 / いっしょに店を出す
 — このまま残 – don’t do it, you need Taiga’s explanations  (possibly Minorin path)
 ++ いっしょに店を出す

talk Taiga, receive cookie — needed for good Taiga ending, in planetarium

 * mood dialog Inko
Do “good” (blue) spots, add “V.good” (pink) if out.

 

 

 – 見つめる V.good Bad
 – Inko V.good
 – 俺 good
– 泰子 good
– 大河    エス good V.good Bad
 – Kushieda good Bad good

receive a nut

DAY 12/31

 * dalog choice: common room clean / elsewhere
 ++ common room clean (will go to own room later)
* clean 3/1
 ~~ L – empty can
 ++ M – Taiga milk
 ~~ R – nothing
going to own room clean
 * clean 5/3  left (chair), book, trash can, book, wall (3 swabs)
 ++ Chair – receipt (need for recall later)
 ~~ Trash can — empty
 ++ Lower books — strawberry milk, Taiga’s favourite food (only this milk is good, not previous one)
 ++ Upper books — test (aniki) notes — essential item on 1/2 in Sumire house; elsewhere too
 ~~ Wall – old test

out: Kitamura, Yuri, 1.Haruta, 2.Minorin

talk Minorin

 * dial choice

 ~~ Stop her – will lead to mood dialog w/her and a present, use for Minori path, get photo

 ++ Bye

 * clean 3/1

++ L – planetarium brochure <—–  not needed, Planetarium ticket is used

~~ M – empty can

~~ R – nothing

talk Haruta, receive Taiga poster (school production)

* clean 3/1

++ Bikini (critical for Ami path, so not really needed here)

~~ Porn Mag (this throws into weird Ami-fail and Yasuko paths later, don’t)

~~ nothing

ignore Yuri

talk Kitamura (blonde!)

* dial choice

 ~~ なにか

 ~~ ワカメの – remember half-naked Kitamura, partial recall

 ++ 立…のポスターが – good recall, receive glasses from Kitamura (never used?)

talk Noto, receive notebook w/script (critical for Ami, not used for Taiga?)

talk Taiga, get to her appartment

* dialog choice: – other room, + clean here

 * clean 3/1
 ++ L – Ami mag (critical for Ami later – dialog item)
 ~~ M – empty bottle
 ~~ R – chopsticks

 * clean 3/1 powder room

 ~~ L . . . unknown
 ~~ M – green ball of… rot? Do not select, the breast pad is needed later.
 ++ R – faux breast pad

back to main room

* dialog choice
 ~~ no clean
 ++ clean

* clean 3/1
 ++ L (pillows): DVD — Taiga gifts it to you; needed for Minorin
 ~~ M: tag from a dress – ok choice too, maybe
 ~~ R: nothing

talk Yasuko
* dialog choice
 ++ talk

* mood dialog Yasuko

見つめる good V.good
泰子 化 – Bad  みらの – good 飲みすぎ – ?
俺          good               good Bad
大河 ほっとけない – ? どうして – good 小さいけど – ?
仕事 V.good            bad good
インコ V.good       話し – good もう少し – good

  receive golden tooth – needed later

talk Ami

* dial choice — in old play the lower two choices were 2. magazine, 3. breast pad,

  now it changed to 2. magazine (same apparently), 3. script notebook from Noto

  ~~ nothing

  ~~ 仕事 – goes into Ami taking you up to Jonny’s, AI seems noncommittal (mag)

  ++ プロレスショー (Pro Wrestling) (script)

* clean 3/1

 ++ L: Photo Camera

 ~~ M: nothing

 ~~ R: Broken umbrella

talk Taiga (auto – forced after Ami)

* choice

 ~~ nothing
 ++ question about pad (Taiga gets angry and departs – MUST select for Planetarium path)
 ~~ Milk —> select for Taiga 100pt path, end at the New Year festival with her

* mood dialog Taiga — not used on 1st path

 – 見つめる
 – 大河 v.g v.g b
 – 行く v.g v.b v.b
 – クラスメイト v.b v.b v.b
 – インコ G b G
 – 食べ物 G G b

 carry Taiga – check item: must see the CG of her on Ryuuji’s back

——– alternative path —–

* choice

 ~~ no

 ++ clean Yasuko’s room

* clean 4/2  left-to-right

 ~~ 1 – tea bottle
 ++ 2 – black hair paint for men
 ~~ 3 – nothing
 ++ 4 – Y/N thing, a present(?)

* choice

 ++ Y 相手 (あいて)

 ~~ N

——– end alternative ———-

* mood dialog Inko

 – 見つめる:?,?,bad eye – v.bad

 – 北村    :?,会長 – good,友人(ゆうじん) – bad

 – New Year:V.good,bad,bad

 – 大河    :good,bad,?

 – Clean :V.good,?,v.bad

 – 川島:ok,    女 bad,こそつ bad

 receive nut

 

DAY 1/1

go out – Kitamura; Noto; Haruta

Apparently, no difference whom to select, but Kitamura gives you pants, which are not used anyway (use banana).

talk Kitamura, receive Santa Claus’ pants/shorts (but the recall fails)

  Noto, Haruta join in

Temple — Note: do not confuse with visit the day before with Taiga

talk Yuri

go to station, talk others – this brings Sakura+Kouta

 (do not go to Starbucks! if Ami is not outside, go back to 12/31 make sure breast pad was selected)

talk Ami

 Taiga joins in, we are in Jonny’s

back home

* dialog choice

 ++ make Inko “dere”

 ~~ 放置 (ほうち) – leave alone

* mood dialog Inko

 – 見つめる

 – Inko          bad, good,          ?

 – エス     v.good,good,          ?

 – カゴ       bad,good,      bad

 – 夢        v.good,          ?,            ?

 – 大河       good,        bad,          ?

 receive nut

(Planetarium path – dream with puppies; game branches for pass 2 at this point)

 

DAY 1/2

go out:  Haruta, Yuri, Sakura

talk Haruta

talk Yuri

talk Sakura

Sakura asks not to tell anyone about anything or anyone seen inside the house.

talk Sumire

* dialog choice

 ~~ none

 ~~ Grey notebook — unavailable! (it comes from staying with Minorin in Johnny’s on 12/31, then school cleaning)

 ++ Exam notes

(not remembering well)

AI signal with Sumire – what does it mean?!

talk Taiga/Kouta/Sumire

go out: Noto, Yasuko, Kitamura+Ami

talk Noto, receive ticket to planetarium <—- important

talk Yasuko

talk Kitamura+Ami, receive Taiga instead

K+A join in later

breaking promise to Sakura by mentioning Sumire; Kitamura cracks up.

talk Taiga

talk Ami

* dialog choice

 ~~ no talk — where goes?

 ++ talk

* mood dialog Ami

見つめる:   good,  bad,    ?

川嶋:           good, good, bad

モデル:      good,   bad,   bad

北村:          bad,    bad,    bad

すみれ:      bad,    bad,    bad

大河:          bad,    bad,    bad

Ami gives sunglasses

* mood dialog Inko

– 見つめる     ?        bad,     ?

– かのう屋  good,   bad,    bad

– 姉妹         good,   bad,   bad

– 大河      V.good,   bad,    good

– 川嶋      V.good

– 北村

(The nut receipt not recorded in the log – probably forgotten)

 

DAY 1/3

talk Yasuko (saw pantsu of mother). She’s 33.

Ami calls, ズドバの前

* dialog choice

 ~~ 立ちくらみか

 ~~ 泰子の愛した金色の前歯だ — tooth  —- then what?

 ++ 金髪Xの北村

recall of hair-painting incident

 AI signals thumbs up

* dialog choice

 ~~ それは

 ++ 見ろ、話題の — planetarium ticket —  to alternative branch below

 -+ まずはハッキリと — Y/N set — leads to railroading loop:

    idea rejected by girls

    go out (in troop): self; Yuri; Sakura+Kouta

    1. talk Yuri

    2. talk Kouta

    * dialog choice

      ~~ オレにもーロ、くれ ——- What?

      ++ ポイXてはするなよ

    * clean 3/1

    L – 5% off, M – nothing, R – another H-mag

    talk self (Taiga’s room)

    * dialog choice – fake basically

      ++ planetarium ————> railroaded to Planetarium

      ~~ cleaning ———–> railroaded to same dialog

— alternavite from above —

go out (in troop): Noto, Kitamura, Yasuko, Kouta (Sakura later), Self/room, Haruta

talk Noto (He talks about Taiga and Kitamura)

talk Kitamura, send him to planetarium

* dialog choice – take clean

* clean 2/1

 ~~ L – nothing

 ++ R – sports newspaper (later useless in planetariun dialog, shortcuts to bad end)

talk Yasuko, receive flashlight

talk Kouta

talk Sakura (appears after Kouta)

talk Self/room (of Taiga)

* mood dialog Taiga

 – 見つ

 – 作        good,  bad,   bad

 – Kusou    bad,    bad,   bad

 – 川嶋     bad,    bad,

 – 北村     v.good,  good,

 – 泰子     good,   good

 gives old banana (later option to fight Kitamura – important)

talk Haruta

 manhole strike

talk Sumire

  AI signal w/ Sumire… what, why?

home, end stage

talk Taiga

* choice

 ++ ドーム内   (flashlight)

 ~~ 顔がバレるとまずいかも  (sunglasses)

      AI shows Ami jumping over the fallen body —> but diverges to Sumire path?! See Play 1B

AI shows Taiga and Kitamura jumping over the fallen body

* choice, talk Inko

* mood Inko

 – 見

 – 作         v.good,  bad

 – 恋する   v.good, good, bad

 – 泰子      good

 – 父         good

 – 大空      v.good, bad

 

DAY 1/4

talk Taiga

talk Ami (auto)

  See 2 other couples… then Sumire

* dialog choice

 ~~ none (goes to Inko search and bad Yuri end)

 ++ クッキ

 ~~ “read this instead” sports newspaper (goes to Inko search and bad Yuri end)

recall Taiga-made cookies & Kitamura

go out

 see Taiga and Yuri; selecting Yuri will do the same bad Yuri end

talk Taiga

 Kitamura and Sumire join

 

DAY 1/7

out (in school): Ami, Haruta+Noto, Yuri, (behind school) Minorin, (outside) Sumire

 talking to Ami does nothing interesting, no matter the order

 Minorin almost explains the circumstances of the Christmas Eve

 get a “catch ball” picture

talk Sumire

 get a “God Bless” picture

out  2

talk Taiga and Kitamura

* dialog choice
 ~~ ごめん
 ++ rotten food battle (banana)
 ~~ 二人 (pants – leads to STATUS QUO END (Kitamura 80 pts))

SEE BOKEN, Taiga 75 pts end

 

= Play 1B =

* choice

 ~~ none

 ~~ flashlight

 ++ sunglasses

 * mood Inko <— not in diary? save now.

 

DAY 1/4

talk Taiga

talk Ami (auto)

  no flashlight, so cellphone calls. Sumire is not happy.

scene between Kitamura and Sumire

talk Sumire

go out: Yuri is available, ignore (bad end)

talk Sumire

  Sumire is predatory, then says she’s joking

* dialog choice

 ++ talk

 ~~ no talk  — same end as below, just mood dialog is skipped

* mood dialog Sumire (standard rules – 3 or 4 good)

 – 見つめる
 – すみれ    good V.good 1 Bad
 – 生徒会    good     Bad
 – さくら    good    Bad Bad
 – 北村     V.good  good
 – 書来     V.good   Bad  Bad

  receive the crimson thing (later, sleeve – critical for Sumire end)

auto to planetarium

talk Taiga

talk Ami + Taiga (Ami is pissed and departs)

 

DAY 1/7

talk Yasuko

auto talk Taiga

 + Minorin

out of school

  talk Kouta + Sakura (really changes nothing, no good items)

* clean 2/2

  L – 5%

  R – notnhing

  railroaded back to Sumire

talk Sumire

* dialog choice

 ~~ また後で来て

 ++ crimson thing

 ~~ 5% cupon – goes to GOVT. DOG END

talk Sumire…

NASA END